June 2nd, 2007 by admin
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Sack Of Sneezing Powder: Att. 5 Dark, 5Air
Sad Spell: Att. 3 Earth, 3 Dark | Def. 5 Light
Sand Snowball: Att. 5 Fire, 4 Earth (one-use)
Scarab Medallion: Att. 3 Air, 3 Light | : Def. 3 Air
Scarab Ring: Att. 2 Water, 2 Dark, 2 Phys. | Def. 3 Fire, 3 Phys.
Scarab Stone Slingshot: Att. 4E, 2L
Scary Spider: Att. 5 Earth, 3 Dark, 3 Phys. (one use)
Scroll Of Dark Nova: Att. 3 Dark, 3 Light
Special Equipment Screwdriver Of Doom: Att. 5 Earth, 1-5 Phys.
Scroll of Benevolance: Def. 3 Dark
Scroll Of Dark Nova: Att. 3 Dark, 3 Light
Scroll of Despair: Att. 3 Dark
Scroll Of Flame Strike: Att. 3 Fire, 3 Phys.
Scroll Of Freezing: Def. Special (SNOW) 100% freeze (once per battle) (chance this can break forever)
Scroll of Moon Light: Att. 6 Light
Scroll of Radiance: Att. 3 Light
Scroll of the Clouds: Att. 3 Air, 3 Water
Scroll of the Dark Star: Att. 6 Dark
Scroll of the Sea: Att. 3 Water, 3 Air
Scroll of the Western Winds: Att. 3 Air | : Def. 3 Air
Scroll of Trickery: Def. 3 Fire
Scroll Potion: Permanantly Drains 5 intelligence points (single use)
Scuzzys Comb: Att. 5 Light, 5 Phys.
Scythe of Eternal Darkness: 2 Dark, 3 Phys.
Seasonal Attack Pea: 20 Earth, 8 Light (28)
Seasonal Battle Duck: Att. 2 Water, 2 Air, 0-3 Phys. (4-7) (1 use per battle)
Special Equipment Seaweed Shield: Def. 2 Water, 3 Earth, 1-5 Phys.
Serpent Scroll: Att. 3 Dark
17-Pound Trout: Att. 3 Water, 3 Earth, 1-3 Phys. (7-9)
Shadow Shield: Def. All Light, 3 Fire
Special Equipment Shadow Star: Att. 3 Fire, 3 Dark, 1-3 Phys. (7-9)
Special Equipment Shadow Sword: Att. 3 Fire, 3 Dark
Shadowy Cloak of Darkness: Def. 3 Light, 3 Phys.
Shaken-up Can of Neocola: Att. 2-5 Air, 2-5 Water (4-10)
Sharp Fire Disc: Att. 3 Fire
Sharpened Hook: Att. 1-3 Phys. | Def. 3 Phys.
Special Equipment Shield Of Ice: Def. 2 Fire, 3-5 Water
Shield Of Pion Troect: Def. All Earth, 1-2 Light | Att. 3 Dark
Shield of Reflection:(MIRROR) width=”18″ height=”18″> Reflect Light x 75%, Fire x 25%. (once per battle) Fragile
Shield of Revenge: Def. 3 Light, 3 Water
Shield of Soaring: Def. All Air, 2 Fire
Shiny Shoal Shell Shield: Def. 3 Water, 3 Air, 3 Earth, 1-3 Phys,
Shooting Star Muffin: Att. 5 Air, 5 Dark, 5 Fire single use
Short Sleeved Yellow Tunic: (HEART) x75 | Def. 2 Dark, 2 Fire, 2 Water Only heals if you have 500 intelligence. Takes up heal slot. (once per battle)
Shovel Plus: (MIRROR) width=”18″ height=”18″> Reflect x 50% Earth (Fragile)
Shoyru Battle Sabre: Att. 5 Phys. (Shoyru only)
Shoyru Grappling Hook: Def. Special Steal item (52% Chance it will steal 1st use) Semi-Fragile (gone for duration of battle after stealing) (Shoyru only)
Special Equipment Shriek Of Misery: Att. 6 Air, 6 Dark
Silver 00 Hog Battlecard: Att. 5 Air, 5 Light
Silver Butter Knife: Att. 1-3 Phys.
Silver Draik Bow: Att. 3 Air, 3 Fire, 3 Phys.
Silver Elephante Boot: Att. 2 Earth, 2-3 Light
Silver Elephante Helmet: Att. 3 Light | Def. 1 Phys.
Silver Kalora Battlecard: Att. 4 Air, 4 Light (one-use)
Silver Fernypoo Battlecard: Att. 5 Air, 5 Light (one-use)
Silver Mynci Tail Guard: Att. 4 Phys.
Silver Sai: Att. 1-3 Phys. | Def:3 Earth
Silver Scorchstone: Def. 2 Air, 2 Light, 2 Water
Simple Burlap Cloak: Def. 2 Air, 2 Light
Sinsis Crown: Def. 5 Air, 1-3 Phys.
Sinsis Grail: Att. 2 Fire, 3 Water, 1-2 Phys. (6-7) (HEART) May heal x5 HP, then vanish for battle (Takes up your healing slot)
Sinsis Helm: Def. All but a fixed amount of Phys., 3 Earth (slightly less block than Winged Scarab but cheaper)
Sinsis Sword: Att. 2F, 2A, 2L, 1-3Phys. (7-9)
Special Equipment Slime Net: Def. All Phys.
Skarls Sceptre: Att. 5 Earth, 5 Water | Def:3 Dark
Skarls Sword: Att. 10 Light, 5 Dark, 6-10 Phys. (21-25) | Def. Blocks all Light
Skeith Freeze Mask: Att. 2 Air, 2 Water | (SNOW) can freeze (5% chance, breaks for duration of battle after freeze)
Skeletal Fire Gun: Att. 6 Fire, 2 Light
Sleep Ray: Att. 2 Dark, 2 Air | (SNOW) 100% freeze (once per battle)
Sloth Approved Hair Gel : Att. 2 Dark | (SNOW) 100% freeze (once per battle)
Special Equipment Slime Pendant: Att. 3 Earth, 3 Dark | Def. 3 Water, 2 Fire
Slime Potion: Heals (HEART) x10 (once per battle)
Sludge Bomb: Att. 3 Water, 3 Earth, 2 Air, 1-2 Phys. (9-11) (once per battle)
Special Equipment Sludge Hammer: Att. 2 Earth, 2 Water, 1-3 Phys.
Slumberberry Potion: Att. 10 Water (SNOW)16.4% chance of freeze (can freeze more than once). See Grephun’s page for more details
Small Metal Shield: Def. 1 Air, 1 Earth, 1 Fire, 1 Water
Smelly Dung Muffin: Att. 5 Earth, 5 Phys., 5 Water (single use)
Smile Helmet: Def. 1 Air, 1 Dark, 1 Phys.
Snotty Hammer: Att. 2 Earth, 2 Water, 3 Phys.
Special Equipment Snow Beast Horn: Att. 5 Fire, 8 Water, 8 Air, 10 Phys.
Snow Faerie Darts: Att. 3 Water?, 3 Phys.
Snow Flame: Att. 2 Fire, 2 Light, 1 Water | Def. 2 Fire, 2 Water
Snow Mudball: Att. 5 Water, 5 Earth, 1-4 Phys. (11-14)
Special Equipment Snowager Breath: Att. 10 Water, 1-10 Phys. (11-20)
Snowager Crystal: Att. 2 Earth, 2 Water, 1 Phys.
Special Equipment Snowager Pendant: Att. 5 Air, 5 Dark | Def. All Fire
Special Equipment Snowager Shield: Def. 5 Water, 5 Air, 5 Earth, All Phys.
Snowball Club: Att. 3 Water, 3 Phys.
Snowball Machine: (HAND) x 1-3 Random Snowballs
Snowball Slingshot: Att. 2 Air, 2 Light, 1-2 Phys. or : Att. 3 Air, 3Water, 1-3 Phys. (5-9)
Snowflake Pendant: Att. 3 Earth, 3 Dark
Snowglobe Staff: Att. 3 Water, 3 Light or (HAND) Yellow Snowball or (SNOW) 19.2% chance of freeze or Def. Icy Snowball or Breaks for duration
Sophies Elixir: Att. 3 Water, 3 Earth, 2 Dark
Sophies Magic Hat: Def. 1 Dark, 1 Fire, 1 Phys., 2 Earth
Sophies Wooden Spoon: Att. 6 Earth
Soul Stone: Def. 5 Earth
Special Equipment Song Of Futility: Att. 5 Air, 3 Dark, 3 Water (SNOW) May Freeze
Special Equipment Space Faerie Helmet: Att. 3 Fire, 3 Light
Special Equipment Space Faerie Sun Wand: Att. 5-10 Light
Space Faerie Sword: Att. 3 Dark, 1-3 Phys.
Space Faerie Token: Att. 5 Light, 3 Fire | Def. 5 Dark
Sparkling Bonbori Hammers: Att. 1-5 Phys.
Sparkshooter: Att. 1 Fire, 1 Light, 1 Phys.
Spectral Forest Bow: Att. 2 Fire, 2 Air, 3 Dark, 1-3 Phys. (8-10)
Special Equipment Spell Of Doom: Att. 2 Fire, 2 Dark, 1-2 Phys. | Def. 3 Light
Special Equipment Spell Of Horror: Att. 2 Light, 2 Fire | Def. 1-3 Water?
Spicy Snowball: Att. 5 Fire, 5 Water (single use)
Spicy Snowflake: Att. 5 Water, 5 Light (single use)
Spider on a String: Att. 6 Earth
Special Equipment Spider Grundo Sword: Att. 3 Earth, 1-3 Phys.
Special Equipment Spider Grundo Web Net: Att. 1-3 Phys. | Def. 1-3 Phys.
Special Equipment Spike Shield: Def. 2 Air, 2 Water, 3 Phys.
Special Equipment Spiked Club: Att. 2 Light, 1-2 Phys.
Spiky Snowball: Att. 4 Water, 4 Phys. (single use)
Spirit Bottle: Att. 2 Water, 2-3 Earth, 2-3 Dark (6-8)
Splendid Buzz Helmet: Def. 3 Earth, 2 Light
Sponge Shield: Def. All Water, 1-5 Phys.
Squishy Shoyru Healing Stone : (HEART) 50% Max HP (if you are fighting with a Shoyru)
Special Equipment Sssidneys Bow Tie: Att. 10 Air
Special Equipment Sssidneys Top Hat: Att. 5 Dark | Def. 5 Light, 1-5 Phys.
Staff of Garlicness: Att. 3 Air, 1-3 Earth
Staff of Impenetrable Gloom: 3 Earth, 3 Dark | Def. 3 Phys.
Staff of Righteous Fury: Att. 7 Light, 1-5 Phys. (8-12)
Star Balls: Att. 2 Fire, 2-3 Dark, 1-2 Phys. (5-7)
Starry Battle Dung: Att. 6 Earth, 5 Dark.
Steaming Skeem Potion: Att. 3 Air, 3 Water, 2-5 Fire (8-11)
Sterling Greaves: Att. 3 Phys. | Def. 1 Earth, 1 Phys.
Sticky Quiggle Flicky Thing: Att. 3 Earth, 3 Water | : Def. Special Steal item (33% Chance it will steal 1st use) Semi-Fragile (gone for duration of battle after stealing) Quiggles only
Sticky Snowball: Att. 5 Water, 5 Earth, 1-5 Phys. (11-15)
Sticky Snowflake: Att. 2 Water, 2 Earth, 1-2 Phys. (single use)
Stink Bomb: Att. 5 Air, 5 Earth (single use)
Stone Arm Shield: Def. 2 Fire
Stone Battle Helmet: Def. 3 Water, 3 Phys.
Stone Boomerang: Att. 3 Earth, 1-3 Phys.
Stone Club: Att. 3 Earth, 3 Air, 3 Phys.
Stone Fire Body Basher: Att. 2 Fire
Stone Hourglass: Def. SpecialDestroys Stone Snowballs
Special Equipment Stone Lupe Claw: Att. 3 Fire, 1-3 Phys.
Stone Muffin: Att. 5 Earth, 5 Dark, 5 Phys. (one use)
Stone Snowball: Att. 6 Earth, 1-6 Phys. (7-12) (single use)
Stone Snowflake: Att. 3 Earth, 2-3 Phys. (single use)
Storm Amulet: Att. 3 Water, 3 Dark, 2 Light, 2 Fire
Strange Potion: Att. Change opponents pet’s gender (permanent)
Striped Balloons: Att. 2 Air, 1 Light, Def. 1-1.75 Phys.
Striped Gnorbu Lance: Att. 2 Earth, 1-3 Phys.
Studded Tonu Belt: Def. 3 Earth, 3 Dark, 3 Phys. (Tonus only)
Sturdy Blow Gun: Att. 0-5 Light, 0-5 Dark, 0-5 Phys. (0-15) (vanishes after it hits)
Sturdy Steel Pudao: Att. 2 Fire, 2 Light, 1-3 Phys.
Sun Ring: Att. 2 Light, 1-2 Phys. | Def. 2 Dark, 1 Phys.
Sun Scroll: Def. 3 Dark
Super Attack Pea: 20 Earth, 12 Air (32)
Super Ice Sword: Att. 2 Dark, 1-2 Phys. | Def. 2 Light, 1-2 Phys.
Super Luperus Tooth: Att. 2 Air, 1-2 Phys. (one-use)
Super Poison Dart: Att. 2 Earth, 2 Fire(INJECTION) Can cause ‘Cricky Neck’ (single use)
Super Sand Grain: Att. 6 Earth, 5 Light (single use)
Super U-Bend: (MIRROR) width=”18″ height=”18″> Reflect x 50% Water (Fragile)
Superior Reflection Shield Blocks: Def. All Light, Block 4 Water
Superior Shovel: Att. 3 Earth, 3 Light | Def. 3 Phys.
Supersize!: Att. 2 Phys. | Def. 1 Phys.
Supersize Gargantuplex: Att. 3 Phys. | Def. 2.3 Phys.
Supersize Mega Ultra Plus: Att. 2 Phys. | Def. 2 Phys.
Supersize Ultimate: Att. 2 Phys. | Def. 1.75 Phys.
Sword Of Apocalypse: Att. 5 Dark, 3 Fire, 1-5 Phys. (9-13)
Sword of Skardsen: Att. 15 Dark, 1-9 Phys. (16-24)
Sword Of The Air Faerie: Att. 6-24 Air, 1-3 Phys. (7-27)
Sword of the Dead: Att. 3 Air, 3 Dark | Def. 5 Light
Posted in BattleDome Weapon List |