June 2nd, 2007 by admin
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Radioactive Muffin: Att. 5 Light, 5 Dark, 5 Phys. (one-use)
Radioactive Snow: Att. 2 Earth, 2 Dark | Def. 2 Earth, 2 Light
Radish Bow: Att. 5 Fire, 5 Earth Semi-breakable (breakable for duration of battle)
Rainbow Clockwork Grundo: Att. 4-5 Fire, 4-5 Air, 4-5 Light, 4-5 Dark (16-20) (1 use per battle)
Rainbow Frost Cannon: Att. 4 Water (SNOW) x17.4% chance of freeze
Rainbow Gun: Att. 1 Light, 1 Phys. | Def. 1 Dark
Rainbow Scorchstone: (HEART) x80 (after damage) (once per battle)
Rainbow Sticky Hand: Def. Special Steal item 87.27% chance 1st use (one steal per battle and then it breaks for duration of battle)
Rainbow Swirly Thing: Def. (FIRE)or (WATER)or (AIR)or (EARTH)or (LIGHT)or (DARKNESS) (MIRROR) width=”18″ height=”18″> Reflect a Random Icon type 60-80%
Special Equipment Ram Helmet: Att. 2 Air, 2 Earth, 1-3 Phys.
Ramtors Spellbook: Att. 5 Light, 5 Dark
Rancid Battle Dung: Att. 6 Earth, 5 Air.
Red Clockwork Grundo: Att. 10-15 Fire (one-use)
Red Frost Cannon: Att. 2 Water, 1-2 Phys. (SNOW) x3.25% chance of freeze
Red Scorchstone: (HEART) x20 (after damage) (once per battle)
Red Sticky Hand: Def. Special Steal item (24.45% Chance it will steal 1st use) (breaks for duration after stealing)
Red Tassled Cloak: Def. 3 Earth, 3 Water, 2 Dark
Reflectozap2000: (MIRROR) width=”18″ height=”18″> Reflect x 80-100% Fire
Regal Black Robe: Def. 3 Earth, 3 Water
Regal Mynci Cloak: Def. 2 Earth, 2 Light, 2 Water (Mynci only)
Regulation Chainmail: Def. 2 Dark, 2 Phys.
Regulation Meridell Crossbow: Att. 0-5 Dark, 0-5 Earth, 0-5 Phys., 0-5 Fire (0, 5, 10, 15, or 20)
Ring of the Lost: Att. 5 Fire, 5 Light | Def. All Dark. Screenie
Ring of Revenge: Att. 6 Dark | Def. 3 Light
Special Equipment Ring Of The Mummy: Att. 2 Water | Def. 1 Fire, 1 Light
Rings Of Fire: Att. 2 Fire, 2 Light | Def. 2 Fire
Ring Of Weightlessness: Def. All Air, 3 Earth Note: (from idb) “If it blocks air damage, it will do a fixed amount air damage to the user which is 2.5 times their stance multiplier.
Special Equipment Robo Grarrl Claw Boots: Att. 3 Fire, 4 Phys. | Def. 5 Water, 3 Earth
Special Equipment Robo Grarrl Helmet: Att. 5 Light, 3 Dark | Def. 4-5 Phys.
Special Equipment Robo Grarrl Jetpack: Att. 5 Fire, 1-5 Phys.
Robot Muffin: Att. 5 Fire, 5 Air, 5 Phys. (single use)
Special Equipment Rock Sling: Att. 2 Earth, 2 Fire
Rod Of Supernova: Att. 1-2 Fire, 2 Light, 1-2 Phys. (4-6) | Def. 1-2 Fire, All Dark (if you click first) (HEART) x40
Rohanes Armour Polish: Att. 3 Earth, 3 Phys.
Rotten Jack-O-Lantern Bomb: Att. 5 Earth, 3 Fire, 2-5 Phys. (10-13) (single-use)
Rotten Onion_ Att. 1 Air, 1 Earth (single use)
Rotten Radish: Att. 2 Air, 1 Phys. (single use)
Royal Wedding Ring: Att. 5 fire, 3 Dark, 1-3 Phys. (9-11)
Ruby Elixir: Att. 10 Fire, 5 Air
Ruby Krawk Stun Ray: Att. 3 Earth
Ruby Krawk Sword: Att. 2 Earth, 1-2 Phys.
Rugged Zafara Shield: Def. 3 Earth, 3 Water, 1-3 Phys.
Ruki Battle Helm: Def. 2 Dark, 2 Earth, 2 Water
Ruki Battle Staff: Att. 3 Phys. | Def. 3 Phys.
Runed Maractite Bow: Att. 5F, 3W, 5A, 1-5Phys. (14-18)
Rustic Wooden Shield: Def. 2 Air, 2 Light, 2 Phys.
Rustic Wooden Sword: Att. 2 Earth, 2 Light, 2 Phys.
Rusty Garden Hoe: Att. 3 Fire, 2 Dark, 1-3 Phys.
Rusty Lamppost: Att. 5 Light | Def. 3 Dark, 3 Phys.
Special Equipment Ryshu Ancient Magic Shield: Def. 3 Water, 3 Fire, 5 Phys.
Special Equipment Ryshu Dragon Blade: Att. 3 Earth, 1-3 Phys.
Special Equipment Ryshu Fiery Attack Cross: Att. 8 Fire | Def. 1-5 Water
Special Equipment Ryshu Platinum Dagger: Att. 5 Dark, 1-10 Phys.
Posted in BattleDome Weapon List |