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June 6th, 2007 by admin

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  • Galens Battleaxe: Att. 6 Fire, 2 Water, 0-3 Phys. (8-11) | Def. 1 Dark, 1 Light
  • Garoo Elite Blaster: Att. 5 Fire, 3 Earth, 3 Phys.

  • Special Equipment Garthroxian Goo: Does nothing
  • Gelert Battle Blade: Att. 2 Fire, 0-3 Phys. (Gelert only)
  • Gelert Blade of Frozen Wrath: Att. 3 Air, 3 Earth Low %age freeze. (Gelert only, Semi-Fragile)
  • Gelert Boots: Def. 2 Air, 2 Earth, 1-2 Phys. (Gelert only)
  • Gelert Healing Remedy : 50% Max HP (Gelerts only)
  • Gelert Tail Armour: Def. 2 Air, 2 Earth, 1-2 Phys. (Gelert only)
  • Gelert Wand: Att. 2 Fire, 2 Light | Def. 2 Dark, 2 Water (Gelert only)
  • Genie Orb: Att. 3 Fire, 3 Dark or +3 or -3 or Yellow Snowball
  • Special Equipment Ghost Lupe Plasma Gun: Att. 2 Dark, 2 Water, 0-2 Air
  • Special Equipment Ghost Lupe Shield: Def. 2 Earth, 2 Light, 2 Water, 2 Phys.
  • Special Equipment Ghost Lupe Sword: Att. 1-2 Phys. | Def. 2 Earth, 2 Phys.
  • Ghostkerbomb: Att. 10 Fire, 10 Earth, 1-10 Phys. (21-30) (1 use per battle)
  • Ghostkershield: Def. All Dark, 3 Air, 5 Earth, 3 Light, 5 Phys.
  • Ghostkersword: Att. 8-23 Air, 5 Phys., 3 Dark (16-31)

  • Giant Goo Blaster: Att. 2 Water, 1 Phys.
  • Gilded Elephante Claw: Att. 3 Fire, 2 Light
  • Glittery Scorchstone: x100 (after damage) (once per battle)
  • Glowing Battle Dung: Att. 6 Earth, 5 Light.
  • Glowing Cauldron: Att. 10 Fire or x20HP Drain-NonHeal or nothing. Good against much stronger opponents as it uses their strength boosts (Strong 1-player Challengers)

  • Glowing Fire Axe: Att. 2 Fire, 3 Earth, 1-3 Phys. (6-8)
  • Glowing Snowflake: Att. 3 Earth, 3 Phys. (single use)
  • Gold 00 Hog Battlecard: Att. 5 Earth, 5 Fire, 1-5 Phys. (11-15)
  • Gold Brucey B Battlecard: Att. 4 Fire, 4 Dark, 1-4 Phys. 9-12 icons
  • Gold Fernypoo Battlecard: Att. 4 Fire, 4 Dark, 1-4 Phys. (9-12) (one-use)
  • Gold Handled Short Sword: Att. 2 Earth, 2 Fire, 1-3 Phys. (5-7)
  • Golden Bori Bow: Att. 3 Earth, 3 Air, 2 Phys. (Bori only)
  • Golden Butter Knife: Att. 10 Phys.

  • Golden Candy Cane Sword: Att. 3 Light, 3 Phys., 2 Fire
  • Golden Compass: Att. 3 Fire, 3 Air, 3 Light | Def. 3 Dark

  • Golden Handled Long Sword: Att. 2 Air, 2 Light, 3 Phys.

  • Golden Korbat Charm: Att. 2 Fire| Def. 3 Light, 3 Dark (Korbat only)
  • Golden Laurel Circlet: Att. 2 Earth, 3 Light | Def. 1-3 Water, 1-3 Fire
  • Golden Lupe Bone Sword: Att. 3 Fire, 2 Phys. (Lupes only)
  • Golden Mage Robe: Def. 3 Air
  • Golden Moehog Tusk Guards: Att. 3 Earth, 1-3 Phys. (Moehogs only)
  • Golden Peophin Harp: Def. 2 Dark 100% Freeze (Peophins only)
  • Golden Pirate Amulet: Def. All Light | Att. 3 Dark, 2 Water
  • Golden Pteri Shield: Def. 3 Air, 3 Earth, 1-3 Phys. (Pteri only)
  • Golden Qasalan Chestpiece: Def. 3 Earth, 3 Light, 3 Phys., 2 Water
  • Golden Scorchstone: Def. 1-6 Air, 2-10 Fire (variable defence)
  • Golden Snowflake: Att. 4 Light, 1-3 Phys. (single use)
  • Golden Wocky Blade: Att. 3 Earth, 3 Fire (Wockys only)
  • Golden Wocky Wand: Att. 3 Light, 1-3 Phys. (Wockys only)
  • Goo Blaster: Att. 5 Water, 3 Earth, 3 Phys..
  • Good Luck Ankh: Att. 3 Earth, 3 Air or 3 Light or x20 or Lose HP

  • Good Snowball: Att. 3 Water, 3 Dark, 1-3 Phys. (once per battle)
  • Grand Lightning Beam: Att. 2 Fire, 2 Light, 0-2 Phys. | Def. 3 Dark

  • Grape Snowflake: Att. 4 Dark, 1-4 Phys. (single use)
  • Special Equipment Grarrg Tooth: Att. 3 Fire, 1-3 Phys.

  • Grarrl Boot: Att. 2 Fire, 1-2 Phys.

  • Grarrl Claws of Doom: Att. 3 Fire, 0-3 Phys.
  • Greater Defence Scroll: Def. 5 Air
  • Greater Fire Potion: Att. 5 Fire | Def. 5 Fire
  • Greater Healing Scroll: x50 before damage (once per battle) (fragile, can break forever) (no overheal)
  • Greater Orb Of The Fire Faerie: Att. 7 Fire | Def. 2 Fire, 2 Water
  • Greater Staff Of The Earth Faerie: Def. All Earth, 2 Air | Att. 3 Earth, 1-3 Phys. (4-6)
  • Greater Tiki Amulet: Att. 8 Dark, 3 Fire

  • Green Frost Cannon: Att. 3 Water, 2 Phys. x11% chance of freeze
  • Green Invisihat: Def. 1 Air, 1 Dark, 1 Earth, 1 Fire, 1 Light, 1 Water
  • Green Scorchstone: x40 (after damage) (once per battle)
  • Special Equipment Green Spell: Att. 2 Earth | Def. 2 Earth
  • Green Sticky Hand: Def. Special Steal item (61.81% Chance it will steal 1st use) (breaks for duration after stealing)
  • Grey Faerie Potion: Att. 3 Dark | Def. 3 Phys.
  • Grey Linen Cloak: Def. 3 Air, 3 Water
  • Grimoire Of Thade: Att. 5 Dark, 1-3 Phys. (6-8) | Def. 5 Dark
  • Gruesome Skeith Lunchbox: x 15
  • Posted in BattleDome Weapon List |

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