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June 6th, 2007 by admin

F
  • Faerie Slingshot: Weak Hit 2 Earth, 2 Light, 1-3 Phys. (5-7 icons 2/3 times), Strong Hit 17 Earth, 12 Light, 6-30 Phys. (35-59 1/3times)
  • Faerie Tabard: Def. All Water, 5 Fire, 5 Phys., 3 Earth, 3 Air
  • Feather Tickler: Att. 2 Phys.

  • Fake Hand: Att. 2 Earth, 2 Phys.
  • Feathered Pteri Cloak: Def. 3 Air, 3 Dark, 2 Water (Pteri only)
  • Fiery Battle Carrot: Att. 3 Fire, 2 Phys.
  • Fiery Bone Bow: Att. 3 Fire, 3 Earth
  • Fiery Hissi Amulet: Att. 3 Phys. | Def. 3 Light, 3 Dark (Hissi only)
  • Fiery Snowball: Att. 4 Fire, 4 Water (single use)
  • Fiery Spine Of Death: Att. 3 Fire, 3 Phys., 2 Air

  • Fiery Sun Scroll: Att. 6 Fire
  • Fiery Throwing Marble: Att. 3 Fire, 3 Air, 2 Phys.
  • Fiery Wand: Att. 2 Fire, 2 Light | Def. 3 Dark
  • Fighting Folder: Att. 3 Fire, 2 Earth, 1-3 Phys. | x 2
  • Fire And Ice Blade: Att. 3 W, 3 F, 1-6 Phys. (7-12)

  • Fire Ball Staff: Att. 3 Fire, 1-3 Dark
  • Fire Bomb: Att. 2 Fire | Def. 2 Water
  • Fire Faerie Darts: Att. 3 Fire, 3 Phys.
  • Fire Faerie Shield: Def. 2 Fire, 3 Water, 2 Phys.
  • Fire Faerie Sword: Att. 3 Fire, 1-3 Phys. (4-6)
  • Fire Faerie Token: Att. 2 Fire | Def. 2 Water
  • Special Equipment Fire Flying Disc: Att. 3 Fire, 1-3 Phys.
  • Fire Hammer: Att. 3 Earth, 3 Fire, 1-3 Phys.
  • Special Equipment Fire Nunchuks: Att. 2 Fire, Def. 3 Water
  • Fire Rock Helmet: Def. 2 Water
  • Fire Rock Torso Shield: Def. 1 Water, 2 Fire
  • Special Equipment Fire Spear: Att. 2 Fire, 1- 2 Light
  • Fire Utility Belt: Att. 1 Fire | Def. 1 Water
  • Special Equipment Fire Shield: Def. 3 Fire, 3 Water, 2-6 Phys.
  • Fire Walking Boots: Def. 2 Fire
  • Fire Whip: Att. 2 Fire orChange your opponents weapon into a Million Degree Sword or Trumpet of Blasting or Fire Sword orBreaks for duration of battle. (Takes up your steal slot)
  • Firebolas: Att. 1-3 Phys.
  • Fish Scale Breastplate: Def. 3 Earth, 3 Dark, 3 Phys.
  • Flame Reflector: Reflect x 25% Fire (Fragile)
  • Flame Reflectozap: Reflect x 75% Fire
  • Flaming Bow Of Fire: Att. 3 Earth, 3 Fire
  • Flaming Bronze Helm: Def 5 Water, 2-3 Phys.
  • Flaming Catapult: Att. 3 Fire
  • Flaming Dagger Of Fire: Att. 2 Fire, 1-3 Phys. | Def. 3 Dark, 3 Phys.
  • Flaming Scorchio Battle Helm: Def. 3 Fire, 1-3 Water
  • Flaming Shield Of Fire: Def 2 Air, 2 Earth, 1-3 Phys.

  • Florbix Blaster: Att. 3 Water, 3 Earth, 2 Air

  • Flotsam Ice Shell: Att. 3 Air, 3 Water | Def. 3 Earth, 1-3 Fire (Flotsam only)
  • Flotsam Shell Helm: Att. 2 Fire | Def. 2 Air, 2 Earth (Flotsam only)

  • Flotsam Water Flame Sword: Att. 3 Water, 2 Fire | Def. 1-5 Earth, 1-5 Phys. (Flotsam only)
  • Flying Fireball: Att. 2 Fire, 2 Light, 1-3 Phys.
  • Flying Scarab: Att. 3 Air, 1-3 Phys. | Def. 90%-All Phys., 1-2 Air
  • Force Shield: Def.
    All
    All
    All
    All
    All
    All
    All
    (once per battle) Breakable (once broken it’s gone forever)

  • Foreman Cudgel: Att. 2 Air, 2 Earth, 1-2 Phys. (5-6)
  • Forest Cloak: Def. 2 Earth, 2 Light
  • Forest Hat: Att. 2 Earth, Def. 1 Earth, 2 Dark
  • Forest Sling: Att. 2 Earth, 0-2 Phys.
  • Freezing Potion: Att. 2 Water Def. Special 100% freeze (once per battle)
  • Frozen Battle Axe: Att. 5 Earth, 1-3 Phys. (6-8)
  • Frozen Scroll: Def. 3 Fire
  • Frozen Wand of Crystals: Att. 3 Light, 3 Air, 2 Fire | Def. 3 Water
  • Fruit Bomb: Att. 5 Earth, 10 Fire, 1-5 Phys. (16-20) (1 use per battle)
  • Full Meerca Armour: Def. 3 Earth, 3 Light, 3 Phys., 2 Fire (Meercas only)
  • Full Tonu Armour: Def. 3 Earth, 3 Dark, 3 Phys., 2 Air (Tonus only)
  • Fumpu Leaf Medallion: Att. 3 Earth, 3 Light
  • Fungus Ray: Att. 5 Water, 3 Dark, 3 Earth.

  • Fur Boots: Att. 3 Earth, 1-3 Phys.
  • Fyoras Looking Glass: Reflect x 100% Light (or 100%-2) (once per battle)
  • Posted in BattleDome Weapon List |

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