June 6th, 2007 by admin
F
Faerie Slingshot: Weak Hit 2 Earth, 2 Light, 1-3 Phys. (5-7 icons 2/3 times), Strong Hit 17 Earth, 12 Light, 6-30 Phys. (35-59 1/3times)
Faerie Tabard: Def. All Water, 5 Fire, 5 Phys., 3 Earth, 3 Air
Feather Tickler: Att. 2 Phys.
Fake Hand: Att. 2 Earth, 2 Phys.
Feathered Pteri Cloak: Def. 3 Air, 3 Dark, 2 Water (Pteri only)
Fiery Battle Carrot: Att. 3 Fire, 2 Phys.
Fiery Bone Bow: Att. 3 Fire, 3 Earth
Fiery Hissi Amulet: Att. 3 Phys. | Def. 3 Light, 3 Dark (Hissi only)
Fiery Snowball: Att. 4 Fire, 4 Water (single use)
Fiery Spine Of Death: Att. 3 Fire, 3 Phys., 2 Air
Fiery Sun Scroll: Att. 6 Fire
Fiery Throwing Marble: Att. 3 Fire, 3 Air, 2 Phys.
Fiery Wand: Att. 2 Fire, 2 Light | Def. 3 Dark
Fighting Folder: Att. 3 Fire, 2 Earth, 1-3 Phys. |
x 2
Fire And Ice Blade: Att. 3 W, 3 F, 1-6 Phys. (7-12)
Fire Ball Staff: Att. 3 Fire, 1-3 Dark
Fire Bomb: Att. 2 Fire | Def. 2 Water
Fire Faerie Darts: Att. 3 Fire, 3 Phys.
Fire Faerie Shield: Def. 2 Fire, 3 Water, 2 Phys.
Fire Faerie Sword: Att. 3 Fire, 1-3 Phys. (4-6)
Fire Faerie Token: Att. 2 Fire | Def. 2 Water
Special Equipment Fire Flying Disc: Att. 3 Fire, 1-3 Phys.
Fire Hammer: Att. 3 Earth, 3 Fire, 1-3 Phys.
Special Equipment Fire Nunchuks: Att. 2 Fire, Def. 3 Water
Fire Rock Helmet: Def. 2 Water
Fire Rock Torso Shield: Def. 1 Water, 2 Fire
Special Equipment Fire Spear: Att. 2 Fire, 1- 2 Light
Fire Utility Belt: Att. 1 Fire | Def. 1 Water
Special Equipment Fire Shield: Def. 3 Fire, 3 Water, 2-6 Phys.
Fire Walking Boots: Def. 2 Fire
Fire Whip: Att. 2 Fire orChange your opponents weapon into a Million Degree Sword or Trumpet of Blasting or Fire Sword orBreaks for duration of battle. (Takes up your steal slot)
Firebolas: Att. 1-3 Phys.
Fish Scale Breastplate: Def. 3 Earth, 3 Dark, 3 Phys.
Flame Reflector:
Reflect x 25% Fire (Fragile)
Flame Reflectozap:
Reflect x 75% Fire
Flaming Bow Of Fire: Att. 3 Earth, 3 Fire
Flaming Bronze Helm: Def 5 Water, 2-3 Phys.
Flaming Catapult: Att. 3 Fire
Flaming Dagger Of Fire: Att. 2 Fire, 1-3 Phys. | Def. 3 Dark, 3 Phys.
Flaming Scorchio Battle Helm: Def. 3 Fire, 1-3 Water
Flaming Shield Of Fire: Def 2 Air, 2 Earth, 1-3 Phys.
Florbix Blaster: Att. 3 Water, 3 Earth, 2 Air
Flotsam Ice Shell: Att. 3 Air, 3 Water | Def. 3 Earth, 1-3 Fire (Flotsam only)
Flotsam Shell Helm: Att. 2 Fire | Def. 2 Air, 2 Earth (Flotsam only)
Flotsam Water Flame Sword: Att. 3 Water, 2 Fire | Def. 1-5 Earth, 1-5 Phys. (Flotsam only)
Flying Fireball: Att. 2 Fire, 2 Light, 1-3 Phys.
Flying Scarab: Att. 3 Air, 1-3 Phys. | Def. 90%-All Phys., 1-2 Air
Force Shield: Def.
All
All
All
All
All
All
All (once per battle) Breakable (once broken it’s gone forever)
Foreman Cudgel: Att. 2 Air, 2 Earth, 1-2 Phys. (5-6)
Forest Cloak: Def. 2 Earth, 2 Light
Forest Hat: Att. 2 Earth, Def. 1 Earth, 2 Dark
Forest Sling: Att. 2 Earth, 0-2 Phys.
Freezing Potion: Att. 2 Water Def. Special
100% freeze (once per battle)
Frozen Battle Axe: Att. 5 Earth, 1-3 Phys. (6-8)
Frozen Scroll: Def. 3 Fire
Frozen Wand of Crystals: Att. 3 Light, 3 Air, 2 Fire | Def. 3 Water
Fruit Bomb: Att. 5 Earth, 10 Fire, 1-5 Phys. (16-20) (1 use per battle)
Full Meerca Armour: Def. 3 Earth, 3 Light, 3 Phys., 2 Fire (Meercas only)
Full Tonu Armour: Def. 3 Earth, 3 Dark, 3 Phys., 2 Air (Tonus only)
Fumpu Leaf Medallion: Att. 3 Earth, 3 Light
Fungus Ray: Att. 5 Water, 3 Dark, 3 Earth.
Fur Boots: Att. 3 Earth, 1-3 Phys.
Fyoras Looking Glass:
Reflect x 100% Light (or 100%-2) (once per battle)
Posted in BattleDome Weapon List |