June 6th, 2007 by admin
C
Cake Bomb: Att. 5 Earth, 3 Fire, 1-3 Phys. (9-11) (1 use per battle)
Calculation Device:
x 100% (single use and then it’s gone forever)
Cape of the Sun: Def. 2 Air If used by a male pet with an intelligence of 11 or higher, it will change your gender to female.
Cardboard Baby Cabbage Cannon: Normal Att. (85.5%) 5 Earth, 1-3 Phys. | Bullseye Att. (12.5%) 10 Earth, 2-8 Phys. | Super Bullseye Att. (2%) 20 Earth, 6-14 Phys. (6-34)
Note: These were my own results of 200 battles, IDB claims seeing as much as 21 Physical on the Super Bullseye making it a (6-41) weapon.
See also Grephuns results which vary slightly from my own.
Carrotblade: Att. 12-21 Earth
Carved Sansetsukon: Att. 2 Earth, 2 Light, 3 Phys. | Def. 1-5 Phys.
Caustic Potion: Att. 5-10 Earth
x1-5 (1 use per battle)
Special Equipment Cave Chia Helmet: Def. 2 Water, All Phys.
Special Equipment Cave Chia Shield: Def. 2 Air, 2 Earth, 2 Wate, All Phys.
Special Equipment Caw Of Despair: Att. 5 Dark, 5 Phys.
Ceremonial Qasalan Dagger: Att. 2 Fire, 1-3 Phys. | Def. 3 Light, 3 Phys.
Cheap Air Ring: Att. 4 Air | Def. 3 Earth (fragile)
Cheap Earth Ring: Att. 4 Earth | Def. 3 Air (fragile)
Cheap Fire Ring: Att. 4 Fire | Def. 3 Water (fragile)
Cheap Water Ring: Att. 4 Water | Def. 3Fire (fragile)
Cherry Tomato Darts: Att. 2 Earth, 2 Water (semi-fragile)
Chia Apple Bomb: Att. 3 Earth, 2 Fire (Chia only)
Chia Crayon Sword: Att. 3 Earth, 3 Light (Chia only)
Chia Defence Cloak: Def. 2 Dark, 2 Earth, 2 Water (Chia only)
Chia Ray Gun: Att. 3 Fire, 5 Light (Chia only)
Special Equipment Chiazillas Horn Of Spikefish: Att. 5 Air, 1-5 Earth | Def. All Phys.
Chilli Sword: Att. 8 Fire
Chocolate Battle Biscuit: Att. 3 Fire, 3 Phys. (single use)
Chocolate Chip Battle Biscuit: Att. 4 Air, 4 Earth, 4 Phys. (single use)
Chomby Slingshot: Att. 5 Earth (Chomby only)
Special Equipment Circlet Of The Snow Faerie: Att. 3 Air, 3 Water, 2 Light | Def. 1-2 Fire, 1-3 Water
Can Freeze
Clawed Shield:
Reflect x 60-80% Fire, Block 3 Dark
Cloak Of Night: Def. 5 Dark, 3 Light
Clockwork Quiggle: Att. 2 Earth, 2 Phys.
Cloud Rod: Att. 6 Air, 1-5 Phys. (7-11) *Once equipped it cannot be removed or it will vanish forever*
Cloudy Wand of Storms: Att. 3 Fire, 3 Dark, 2 Water | Def. 3 Earth
Special Equipment Clown Chia Car: Att. 0-2 Phys.
Special Equipment Clown Chia Flower: Att. 2-4 Water
Special Equipment Clown Chia Seltzer: Att. 2 Air, 2 Water
Special Equipment Clown Chia Umbrella: Def. 2 Water, 2 Light
Special Equipment Clown Chia Wig: Def. 2 Earth, 2 Phys.
Cobrall Dagger: Att. 2 Fire, 1-2 Phys.
Cobrall In A Can: Att. 3 Dark, 3 Light
Cobrall Wand: Att. 2 Earth, 2 Dark, 2 Fire
Combo Battle Mirror:
Reflect x 75% Light
Commander Blade: Att. 2 Water, 5 Phys. | Def. 2 Air, 2 Light
Special Equipment Commander Garoo Shield: Def. 2 Earth, 2 Light, 2 Water, 1-3 Phys.
Special Equipment Commander Garoo War Mask: Def. 3 Earth, 3 Air, 1-3 Phys.
Special Equipment Commander Garoos Battle Axe: Att. 5 Earth, 1-5 Phys.
Special Equipment Commander Garoos Blade: Att. 2-4 Phys.
Coral Koi Slingshot: Att. 3 Earth, 2 Water, 1-2 Phys. (Koi only)
Corn Sword: Att. 3 Earth, 1-3 Phys. (4-6)
Special Equipment Craftmans Lens: Def. Reflect 50% Earth, 50% Light
Creeping Shadow Hammer: Att. 3 Dark, 3 Phys. | Def. 2 Light
Crisp Blue Tunic:
x100 hp life drain/heal (must be down 100+hp and your opponent must have 100+hp remaining to get full benefit). | Def. 2 Earth, 2 Water Takes up heal slot. Requires 750 intelligence. (once per battle)
Crystal Boomerang: Att. 2 Air, 1-2 Phys. Very low chance it can steal. Fragile
Curious Sticks of Lethal Wax: Att. 2 Air, 2 Earth, 2 Light, 1-3 Phys. (7-9)
Curse Stick: Att. 2 Dark, 2 Earth | Def. 3 Light
Cursed Elixir: Att. 1-4 Phys. |
20 HP (drain) (once per battle)
Cursed Ink Pot: Att. 5 Fire, 3 Dark, 1-2 Phys.
Cursed Wand of Shadow: Att. 2 Earth, 2 Dark, 2 Phys.
Curved Ruki Dagger: Att. 3 Dark, 3 Phys.
Cybunny Battle Pen: Att. 1-3 Earth, 1-3 Dark
Cybunny Rotten Carrot Attack: Att. 3 Air, 2 Earth
Cybunny X Ray Glasses: Att. 2 Fire, 3 Light | Def. 3 Dark
Posted in BattleDome Weapon List |