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B

June 6th, 2007 by admin

B
  • Special Equipment B-308 Tax Form: Does nothing
  • Bag of Healing Dust x 50% of your max HP (once per battle)
  • Bag of Infinite Neggs: Def. 1 Air, 1 Dark | x 3 Basic Healing Neggs
  • Bag of Lenny Healing Seeds: 50% Max HP (if you are fighting with a Lenny) (once per battle)
  • Bagguss Bomb: Att. 3 Earth, 2 Fire, 1-3 Phys. (once per battle)
  • Balsa Wood Shield: Def. 2 Air, 2 Water, 2 Phys.
  • Balthazar Claw: Att. 3 Fire, 3 Light, 3 Earth, 1-3 Phys. (10-12)
  • Special Equipment Balthazar Fangs: Att. 5 Earth, 1-5 Phys.
  • Special Equipment Balthazar Paw: Att. 2 Dark, 2 Fire, 1-2 Phys.
  • Banana Sword: Att. 5 Light, 1-5 Phys.
  • Basic Dryer: Reflect x 25% Air (Fragile)
  • Basic Healing Negg: x5 (one-use in BD only)
  • Basic Lightning Beam: Att. 1 Fire, 1 Light, 1 Phys. | Def. 1 Dark
  • Basic Rubber Axe: Att. 1 Earth, 2 Phys.
  • Basic Shovel: Reflect x 25% Earth (Fragile)
  • Battle Bones: Att. 3 Air, 1-3 Phys. | Def. 1 Earth

  • Battle Duck: Att. 5 Water, 1-3 Phys. (6-8)

  • Battle Faerie Dual Swords: Att. 3 Fire, 3 Phys., 2 Air
  • Battle Faerie Shield: Def. 2 Fire, 2 Light
  • Battle Faerie Staff: Att. 3 Fire, 2 Light | Def. 1-3 Phys.
  • Battle Mirror: Reflect x 25% Light (Fragile)
  • Battle Plunger: Def. All Water | Att. 2-7 Water, 1-7 Phys. (3-14)
  • Battle Potato: Att. 7-12 Earth (1 use per battle)

  • Battle Quill: Att. 3 Air, 3 Earth | Def. 3 Phys.
  • Battle Slices: Att. 5 Air, 1-5 Phys. (6-10)

  • Battle Torch: Att. 6 Light
  • Bent Fork: Def. Special Renders Forks or Trident class weapons unuseable
  • Black Fan of Shenkuu: Att. 3 Air, 3 Phys. | Def. 3 Phys.
  • Black Frost Cannon: Att. 3 Water, 2 Phys. x 23% chance of freeze
  • Black Leather Helmet: Def. 3 Air, 2 Earth, 3 Light
  • Blade of Supernova: Att. 5 Light or 47-103 ( Semi-Fragile = breaks for duration of battle after healing)
  • Blanking Ray: 100% (single use)
  • Special Equipment Block Of Ice: Att. 5 Water, 8 Air, 5 Light, 5 Phys. | Can Freeze
  • Blood Grub: Att. 3 F, 3 E, 1-5 Phys. (7-11) (1 use per battle)
  • Blue Clockwork Grundo: Att. 10-15 Air (one-use)
  • Blue Frost Cannon: Att. 2 Water x3.2% chance of freeze
  • Blue Fur Lined Cloak: Def. 3 Air, 3 Dark
  • Blue Ruki Dagger: Att. 3 Air, 3 Phys. (Ruki only)
  • Blue Ruki Spear: Att. 2 Air, 2 Earth, 1-3 Phys. (Ruki only)
  • Blue Scorchstone: x30 (after damage)
  • Blue Sticky Hand: Def. Special Steal item (14.55% Chance it will steal 1st use) (breaks for duration after stealing)
  • Blueberry Snowflake: Att. 3 Water, 1-3 Phys. (single use)
  • Blumaroo Health Potion : 50% Max HP (if you are fighting with a Blumaroo)
  • Bombaberry Bag: x2 Bombaberry Elixirs
  • Bombaberry Elixir: x11
  • Special Equipment Bone Axe: Att. 3 Earth, 1-3 Phys.
  • Bone Breastplate: Def. 3 Earth, 3 Light
  • Bone Mace: Att. 5 Phys. | Def. 3 Phys.
  • Bone Sceptre: Att. 2 Dark, 2 Air, 2 Earth
  • Bone Sword: Att. 1-6 Phys.
  • Special Equipment Boochis Bottle: Att. 2 Water, 2 Earth
  • Special Equipment Boochis Rattle: Att. 1-3 Phys.
  • Special Equipment Boochis Ray Gun: Att. 2 Air, 2 Light
  • Bony Grarrl Club: Att. 3 Earth, 3 Light
  • Bottle Of Magic Sand: Att. 5 Earth, 5 Light | Def. 4.5 Dark, 0.5 - 4.5 Phys.
  • Bow Of Destiny: Att. 5 Earth, 5 Air, 3 Fire

  • Bow Of Vileness: Att. 2 Earth, 2 Dark
  • Box Of Clockwork Grundos: x1-4 Clockwork Grundo
  • Bracelet Of Kings: Att. 5 Light, 1-5 Phys. (6-10) or x50, or Def. 5 Earth, 5 Dark
  • Brain Muffin: Att. 5 Earth, 5 Light, 5 Phys. (single use)
  • Brain Tree Branch: Att. 3 Earth
  • Brain Tree Mace: Att. 2 Earth, 2 Water, 3 Phys.
  • Brain Tree Root: Att. 2 Dark | Def. 2 Dark
  • Brain Tree Splinters: Att. 2 Earth, 2 Fire, 2 Dark (once per battle)
  • Brilliant Wing Amulet: Att. 3 Air | Def. 3 Air, 3 Earth
  • Bronze Scorchstone: x15 (after damage) (once per battle)
  • Brown Clockwork Grundo: Att. 10-15 Earth (one-use)
  • Brown Snowball: Att. 3 Earth, 3 Water (single use)
  • Bucket Of Mud: Att. 2 Earth, 2 Water
  • Bucket o Water: Att. 3 Air, 3 Water
  • Bubble Beam: Att. 1 Air, 1 Phys.
  • Bullseye Snowball: Att. 4 Fire, 4 Phys. (single use)
  • Buzz Antennae: Att. 2 Light, 1-2 Phys.
  • Buzz Bomb Bag: Att. 2 Fire, 1-3 Phys.
  • Buzz Hive Bomb: Att. 2 Fire, 1-3 Phys. (once per battle)
  • Bzzapper: Att. 3 Fire, 3 Air
  • Bzzt Blaster: Att. 5 Light, 3 Water, 3 Air.

  • Posted in BattleDome Weapon List |

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