June 6th, 2007 by admin
B
Special Equipment B-308 Tax Form: Does nothing
Bag of Healing Dust
x 50% of your max HP (once per battle)
Bag of Infinite Neggs: Def. 1 Air, 1 Dark |
x 3 Basic Healing Neggs
Bag of Lenny Healing Seeds:
50% Max HP (if you are fighting with a Lenny) (once per battle)
Bagguss Bomb: Att. 3 Earth, 2 Fire, 1-3 Phys. (once per battle)
Balsa Wood Shield: Def. 2 Air, 2 Water, 2 Phys.
Balthazar Claw: Att. 3 Fire, 3 Light, 3 Earth, 1-3 Phys. (10-12)
Special Equipment Balthazar Fangs: Att. 5 Earth, 1-5 Phys.
Special Equipment Balthazar Paw: Att. 2 Dark, 2 Fire, 1-2 Phys.
Banana Sword: Att. 5 Light, 1-5 Phys.
Basic Dryer:
Reflect x 25% Air (Fragile)
Basic Healing Negg:
x5 (one-use in BD only)
Basic Lightning Beam: Att. 1 Fire, 1 Light, 1 Phys. | Def. 1 Dark
Basic Rubber Axe: Att. 1 Earth, 2 Phys.
Basic Shovel:
Reflect x 25% Earth (Fragile)
Battle Bones: Att. 3 Air, 1-3 Phys. | Def. 1 Earth
Battle Duck: Att. 5 Water, 1-3 Phys. (6-8)
Battle Faerie Dual Swords: Att. 3 Fire, 3 Phys., 2 Air
Battle Faerie Shield: Def. 2 Fire, 2 Light
Battle Faerie Staff: Att. 3 Fire, 2 Light | Def. 1-3 Phys.
Battle Mirror:
Reflect x 25% Light (Fragile)
Battle Plunger: Def. All Water | Att. 2-7 Water, 1-7 Phys. (3-14)
Battle Potato: Att. 7-12 Earth (1 use per battle)
Battle Quill: Att. 3 Air, 3 Earth | Def. 3 Phys.
Battle Slices: Att. 5 Air, 1-5 Phys. (6-10)
Battle Torch: Att. 6 Light
Bent Fork: Def. Special Renders Forks or Trident class weapons unuseable
Black Fan of Shenkuu: Att. 3 Air, 3 Phys. | Def. 3 Phys.
Black Frost Cannon: Att. 3 Water, 2 Phys.
x 23% chance of freeze
Black Leather Helmet: Def. 3 Air, 2 Earth, 3 Light
Blade of Supernova: Att. 5 Light or
47-103 ( Semi-Fragile = breaks for duration of battle after healing)
Blanking Ray:
100% (single use)
Special Equipment Block Of Ice: Att. 5 Water, 8 Air, 5 Light, 5 Phys. |
Can Freeze
Blood Grub: Att. 3 F, 3 E, 1-5 Phys. (7-11) (1 use per battle)
Blue Clockwork Grundo: Att. 10-15 Air (one-use)
Blue Frost Cannon: Att. 2 Water
x3.2% chance of freeze
Blue Fur Lined Cloak: Def. 3 Air, 3 Dark
Blue Ruki Dagger: Att. 3 Air, 3 Phys. (Ruki only)
Blue Ruki Spear: Att. 2 Air, 2 Earth, 1-3 Phys. (Ruki only)
Blue Scorchstone:
x30 (after damage)
Blue Sticky Hand: Def. Special Steal item (14.55% Chance it will steal 1st use) (breaks for duration after stealing)
Blueberry Snowflake: Att. 3 Water, 1-3 Phys. (single use)
Blumaroo Health Potion :
50% Max HP (if you are fighting with a Blumaroo)
Bombaberry Bag:
x2 Bombaberry Elixirs
Bombaberry Elixir:
x11
Special Equipment Bone Axe: Att. 3 Earth, 1-3 Phys.
Bone Breastplate: Def. 3 Earth, 3 Light
Bone Mace: Att. 5 Phys. | Def. 3 Phys.
Bone Sceptre: Att. 2 Dark, 2 Air, 2 Earth
Bone Sword: Att. 1-6 Phys.
Special Equipment Boochis Bottle: Att. 2 Water, 2 Earth
Special Equipment Boochis Rattle: Att. 1-3 Phys.
Special Equipment Boochis Ray Gun: Att. 2 Air, 2 Light
Bony Grarrl Club: Att. 3 Earth, 3 Light
Bottle Of Magic Sand: Att. 5 Earth, 5 Light | Def. 4.5 Dark, 0.5 - 4.5 Phys.
Bow Of Destiny: Att. 5 Earth, 5 Air, 3 Fire
Bow Of Vileness: Att. 2 Earth, 2 Dark
Box Of Clockwork Grundos:
x1-4 Clockwork Grundo
Bracelet Of Kings: Att. 5 Light, 1-5 Phys. (6-10) or
x50, or Def. 5 Earth, 5 Dark
Brain Muffin: Att. 5 Earth, 5 Light, 5 Phys. (single use)
Brain Tree Branch: Att. 3 Earth
Brain Tree Mace: Att. 2 Earth, 2 Water, 3 Phys.
Brain Tree Root: Att. 2 Dark | Def. 2 Dark
Brain Tree Splinters: Att. 2 Earth, 2 Fire, 2 Dark (once per battle)
Brilliant Wing Amulet: Att. 3 Air | Def. 3 Air, 3 Earth
Bronze Scorchstone:
x15 (after damage) (once per battle)
Brown Clockwork Grundo: Att. 10-15 Earth (one-use)
Brown Snowball: Att. 3 Earth, 3 Water (single use)
Bucket Of Mud: Att. 2 Earth, 2 Water
Bucket o Water: Att. 3 Air, 3 Water
Bubble Beam: Att. 1 Air, 1 Phys.
Bullseye Snowball: Att. 4 Fire, 4 Phys. (single use)
Buzz Antennae: Att. 2 Light, 1-2 Phys.
Buzz Bomb Bag: Att. 2 Fire, 1-3 Phys.
Buzz Hive Bomb: Att. 2 Fire, 1-3 Phys. (once per battle)
Bzzapper: Att. 3 Fire, 3 Air
Bzzt Blaster: Att. 5 Light, 3 Water, 3 Air.
Posted in BattleDome Weapon List |